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(+1)

I tried switch camera in the house and found that there is more room at the back of the house, is this room available to enter or not? And if yes please tell me how to enter there

Great game, though i hope there is gonna be field, days, & skill expansion.

Is their going to be than seven days, or is this a short one off from the other game I heard of in the comments?

Only found 3 endings so far but no tracker makes it hard

This is great but I wished that the many endings had more tf progress pictures, like I especially love the dandy lion tf ending but there's only a very early in progress tf pic and doesn't progress further into a full lion.

(+1)

good game to many bad endings tho that u should just learn a skill from and keep going u could expand this game  

(2 edits) (+1)

Different groups of enemies procing the same progressive bad end. I can only level up so much. Happy to see it shares the world with Castle Nox.

Whats castle nox?

(+1)

Developers previous WIP nsfw twine game. It's not here on itch.

Is there a linux release planned?

I've played this game and his others on linux with wine without issues.

Go into the directory and launch in a terminal '   wine 

The\ Alchemist\'s\ Debt.exe   '

(Should work on MAC too as wine is also available)

It tosses up errors for me, and while I could dig through what exactly they are and how to fix them, I figured I'd check if there was a native release at least in the works

(1 edit)

Please check the ‘Windows’ symbol for the download when you edit the project page here on itch. That way, the game can be installed through the itch.io app (which makes it a lot easier to play on Linux through Proton).

Looking forward to discovering the update.

Edit: Though, it seems Proton is unable to run games made with this engine. (Selecting the correct platform would still be useful.)

I’ll have to wait until I have access to a Windows PC again next week, then.

about the horse end, where and on which night i can see them?

Fife is at the campfire every night

thanks

(+2)

This was a ton of fun! I didn't think I'd spend a lot of time on it, but suddenly my whole afternoon vanished. It's difficult, but not overly. As always, just about anything you make is fun, even if I personally didn't get much enjoyment out of any of the eroge material this time around. I half expected to find the rat thief whose clothes I stole at night, but no big deal. Back to another playthrough to see what else I missed!

(-4)

it dosent download :(

(+2)

I hope can Android download it game

(+1)

wish i could play. sadly i'm on mac

(+9)

Mini Walkthrough -

Day 1 - Find all of the yellow flowers that you can, and then immediately run over to a ruined area where several boxes are. Check them; you may find a piece of equipment if you do. If so, great. If not, continue on as normal. Gather water from the well beside the house, and as many mushrooms as you can. Head home. (If you want, you can get a piece of head gear from walking the path, though there is a Mind Control scene attached to it, it boosts critical chance.)

Day 2 - If you choose to go out find a pair of rubbees in the apple orchard, you can get a passive bonus from them. Head further on towards the end of the map to the right and you'll see a slime. You can get a attack skill from it if you so please. Collect more items as needed.

Day 3 - At the well beside the house, check the well and speak to a frog. Do not help it and it will join you as an ally. It's mostly used for cannon fodder.

Day 4 - Pass the apple orchard and over to the hidden crevice on the left there is a special attack skill. Claim it if you want. While nearby you can face down the boss of the area in order to get a third companion. You may not be strong enough to face it, but advice will be given below for how to do so.

Day 5 - Collect what you can, but this is a good day to learn the Fire Spell from the bookshelf. It will cost you a day to learn however.

Day 6/7 - Collect everything you can between now and Day 7 to earn 100 gilders.

- - - - -

Best Advice for Newbies -

Day 1 - Forage everything you can. Get at least 3 healing flowers and give them to a injured Rubbee near the giant orange tree. Tomorrow he will grant you a special accessory which will increase escape chance. Try and get up to level 3-4. Don't be afraid to use all the healing flowers you can. If you can get a piece of equipment from the boxes in the ruins, great, if not cross your fingers.

Day 2 - Learn the passive skill from the rubbee in the orchard and the slime pass the Dandilion flower field.  Try and get up to level 4-5 if you can, but mainly get as many items as you can to sell to the wolf peddler, he has an upgrade in equipment.  Try and at least get the armor if you can, it will be a lifesaver. If you are feeling bold, try and fight whatever rubbee you can while wandering around, use your special skill as it almost doubles your normal attack strength.

Day 3 - Get the frog that's outside. He's not strong, but an excellent meat shield. Level him to at least three and just keep him defending. Today you should try and fight the rubbees at the orange honey tree, there will be three of them, so have your healing leaves on deck.

Day 4 - You may not be strong enough to fight off the Dandilion as of yet, so spend today learning the fire spell from the bookshelf. If you are feeling bold, you can try your luck with your meat shield froggie, if you succeed you will get your third party member which will make the rubbee fights at the tree a breeze. (If you beat the Dandilion you will automatically get 100 gilders)

Day 5 - Upgrade your cooking to level 1.

Day 6 - Upgrade your cooking to level 2. At level 2 you can make candy apples, so remember those apples you have been collecting along with the honey from the rubbee trees. Yeah. Those make bank with the wolf peddler.

Day 7 - Forage and hunt as much as you can, but mostly try and get the honey and apples, since this is the last day you can sell things to the peddler. At this point you should have 100+ gilders in your pocket to win the game.

(+5)

A couple of issues for the game.

1. Too many battles with too many high level or numerous enemies.

A key idea to keep in mind for this type of gameplay is less is more. The less enemies you have to fight, the easier it becomes to get through an area, thus encouraging exploration. Also, basic enemies likes slimes should be able to be defeated in one hit with a regular attack, while scaling this upwards with other enemies.

2. Hp vs Stamina, the priority has to be on the former.

Because this game relies on HP more than Stamina, most items should be focused on restoring HP above stamina, otherwise players will get into a death spiral where they can't go far enough into a game to make it to where they can explore anything. This kills the idea of engagement, since you're stuck in a loop of immobility. 

3. Saving should not be penalized without just cause.

Unless there is a major story reason why a player cannot save anywhere, there is no reason that saving should not be allowed to be universal. Or, if saving is tied to a story element, a save point somewhere that is comfortable is necessary. Considering that this game is on a time limit, having a specialized zone in the battlefield where a player can save and then transport back to base whenever, even if only one way, would be advisable. 

4. Stamina goals should be percent based.

Considering the amount of items in the game that revolve around stamina recover, monster attacks should deal percent based stamina damage, in this way a player hedges a bet on enemy engagement, as well as resource management.

5. Stamina warning color code.

As with HP, if you are going to have a stamina based system that codes endings, make sure that the player will see this by having the Stamina Bar change color the further it goes down, because if events trigger at a certain number and one isn't paying attention because skills are tied to it, then it can mean that players can get a bad ending without realizing it.

6. Bad Ending Tracker

If there is some way possible, I would suggest making a visible tracker for how close you come to a bad ending for those who might forget, or put the game down for a while. A recap via a mirror to let the players know what has happened to them every other day would be in keeping in line with the game's overall tone and theme.

7. Monster Encounter Tracker

If you are using RPG Maker then you can go ahead and use the Region ID to code where certain enemies appear and in what number. In this case, making it so that rubbees can be found around the honey tree, while more slimes can be found around the further end of the map would be best, since it could give players a chance to measure their engagement, while also balancing their choice for encounters.

8. In the Slime Encounter, there is still text for 'green' slime instead of purple.

So i cant opening this on my windows computer. Along with Minotaur's Maze . I dont get even get an error it just doesnt open. Love your games i just wish i could play them.

Pretty fun short game. Great work!

Me ha encantado. Supongo que en versiones futuras, en el caso de que haya una segunda deuda, será bastante más complicada de pagar.

is there an update?

(1 edit) (+3)

Nice and short game, though I think that I've found a major bug in it. My character ended up under the nice tiger baron's feet, and yet I somehow got a "bad ending" label?

Hopefully it gets fixed.

Any plans for a mac release?

Really cool stuff, the blend between Recettear and Etrian Odyssey works surprisingly well.

How many codes are there to find? I've found 3 of them

(1 edit)

where?

There is 3 codes:

-HEROIC (after defeating Dandilion)

-ATELIER (after finish 7 days with good ending)

-RODNEY (after saving him from Dandilion at 4th day)

it didnt work for me

what should i do?

I know this is  bit much to ask, but are you planning to add a "regular TF mode"? I went in to the game, thinking there would be cat, wolf and lion TF(judging by the screenshots) and I was slightly disappointed, although I guess the the slime ,dog and drone ones will do fine for now.

By the way, in no way I fell entitled to even ask for that, its just that since there are no other M/M TF games like this one, I might just ask any way.

Sorry for being a Karen... -b ˙▿˙ )-b 

 

(+1)

I loved this little game! Is it considered complete ? I’d love to see more of the tiger antagonizing the pc more throughout the days 

Was excited to see this ever since you posted the teasers a while ago. For an experiment, this was really good! The Castle Nox references were a pleasant surprise.

(1 edit)

where is the peddler?

edit:nevermind found him

could I ask what engine this game runs on?  I was just so impressed at how smoothly the 3D overworld ran on my brick of a laptop.  I really hope for the best for you and this project.  Definitely something I will be checking back on for updates :D

(+1)

I think it runs on Smile Game Builder. The creator's last project was released in the same engine.

(+1)

wish i learned how to save cause i ignored the bed and i failed my third time actually trying to defeat the dandylion haha, but so far great short game

(+1)

Really nice game, even the frog is buffed! I hope to see more in the future.

I wish I figured I could run by pressing shift before the last day hehe

This was a cute and fun little game. Once you figure out how to make money, it is easy to take a few days off to learn crafting and casting and not have to worry about it.

Next try, seeing if I can whup up on the Dandy Lion. :D

Thanks for the charming and oddly cozy game about narrowly avoiding sexual slavery. :D

I believe I've found 7 of the 8 endings. Got drone, slime, wolf, dandy lion defeat, good ending, out of time, and frog. Which one am I missing?

It sounds like you might be missing the one where you encounter the wolf peddler near the ruins on pollen day

(1 edit)

Oh no that is the wolf ending I mentioned ^_^

Is there another wolf ending I'm unaware of?

Oh nevermind found the dog ending. 

Can you tell me how to unlock it?

I have never seen anything that's related to dogs.

Basically you need to get to the final day but don't have enough money and then sell all of your equipment to the peddler and then accept the offer he gives you

(+3)

Fun game!  I have to admit I'm not really someone who enjoys bad endings.  Might be nice if there were more good endings.  Also, maybe some NSFW stuff for people trying to get the good ending.  This isn't a criticism.  More like a wish list. 

(+4)

imo the peddler's ending is a good ending but maybe I have different taste on what is good and bad haha

in complete agreement! 

Loved it, you always make great games, art and storys, hope u are enjoying making this new type of game has much im enjoying playing them. Can't wait to see how much u growm making this type of games and improving them bit by bit.  It almost feel likeu can do everything.

Will it be possible to continue playing after getting one of the endings? like after becoming a slime, or a drone, etc? I would enjoy it if you could, just you'd have different skills, and maybe different dialogue. I would enjoy that at least. though i understand that'd be a whole lotta work to do.

I wanted to do that but the engine limitations make it hard. Basically dialogue isn't linked to characters, it's just images. So if I change the MC's image to be nonhuman all the dialogue images don't change

that certainly is annoying. tho I suppose the dialogue image doesn't have to change neccesarily. sure it'll be a tiny bit annoying, but otherwise, it'd be fine. 

(+1)

will there be an android version?

(+4)

I feel positive about the premise, but I think the random battles are too frequent I can hardly take two steps.

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